downloading: gem_2.hdr
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Mode
Width
Height
Scale
Position
Target
Field Of View
Min Near
Max Far
Controls Mode
enabled
dollyZoom
enableDamping
dampingFactor
autoRotate
autoRotateSpeed
enableZoom
zoomSpeed
maxZoomSpeed
enableRotate
rotateSpeed
enablePan
panSpeed
autoPushTarget
autoPullTarget
minDistance
maxDistance
minZoom
maxZoom
minPolarAngle
maxPolarAngle
minAzimuthAngle
maxAzimuthAngle
Auto Center
Auto Scale
Auto scale radius
Color
Image
EnvMap BG
BG Intensity
Environment
Env Rotation
Env Intensity
Fixed Env Direction
Artistic Lighting
name
DRACO Compress
Encode Speed
Encoder Method
Quantization Volume
POSITION
NORMAL
COLOR
TEX_COORD
GENERIC
Scene Settings
Indexed meshes only
AssetExporterPlugin
GLTFDracoExportPlugin
AssetManagerBasicPopupPlugin
AssetManagerLoadingBarPlugin
Picking
GBuffer
Progressive
ChromaticAberration
Tonemap
LUTPlugin1
Vignette
FilmicGrain
GammaCorrection
SSReflection
SSAO
Diamond
FrameFade
GLTFAnimation
Ground
Bloom
AnisotropyPlugin
TriplanarUVMappingPlugin
ThinFilmLayerPlugin
FragmentClippingExtensionPlugin1
NoiseBumpMaterialPlugin
CustomBumpMapPlugin
ClearcoatTintPlugin
VelocityBuffer
TAA
CameraViews
RandomizedDirectionalLight
HDRiGroundPlugin
DepthOfField
SSContactShadows
SSGI
NormalBufferPlugin
SSBevelPlugin
ParallaxCameraControllerPlugin
Outline
ReliefParallaxMapping
CSS3DRenderer
ObjectRotationPlugin
ShapeTubeExtrudePlugin
SimpleTextPlugin
MaterialConfiguratorPlugin
SwitchNodePlugin
MaterialLibraryPlugin
CanvasRecorder
CanvasSnipper
RendererParamsUiPlugin
XAtlasPlugin
animationState
animationTime
animationDuration
Loop
Timescale
Speed
animateOnScroll
animateOnDrag
Drag Axis
Enabled
Visible
Intensity
Color
Shadow Enabled
focus
spread
distanceScale
direction
radius
frustumSize
bias
Enabled
Replace Material
Environment
Env Rotation
Environment 2
Environment 3
Enabled
AutoFocus
Visible
Size
Render to Depth
Limit Camera
Tonemap
Height
Baked Shadows
Shadow Frames
Alpha Vignette
Alpha Vignette Axis
Planar Reflections
Physical Reflections
Shadow type
Smooth Shadow
Color
Intensity
Shadow Enabled
focus
spread
distanceScale
direction
normalDirection
radius
frustumSize
bias
name
wireframe
vertexColors
color
map
Flip Y
roughness
metalness
roughnessMap
Flip Y
metalnessMap
Flip Y
bumpScale
bumpMap
Flip Y
normalMap
normalScale
normalMapType
Flip Y
displacementScale
displacementMap
Flip Y
sheen
sheenColor
sheenColorMap
Flip Y
sheenRoughness
sheenRoughnessMap
Flip Y
clearcoat
clearcoatRoughness
clearcoatMap
Flip Y
clearcoatRoughness
clearcoatRoughnessMap
Flip Y
clearcoatNormalMap
clearcoatNormalScale
Flip Y
emissive
emissiveIntensity
emissiveMap
Flip Y
reflectivity
transmission
thickness
transmissionMap
Flip Y
thicknessMap
Flip Y
opacity
transparent
depthFunc
depthTest
depthWrite
alphaTest
dithering
Blending
alphaMap
Flip Y
Render to Depth
Inverse AlphaMap
Polygon Offset
Polygon Offset Factor
Polygon Offset Units
aoMapIntensity
aoMap
Flip Y
lightMapIntensity
lightMap
Flip Y
Side
flatShading
Mesh count
Enabled
index
Enabled
Intensity
Boost
Object Radius
Auto radius
Power
Tolerance
Step count
Low Quality Frames
Ignore front rays
Mask front rays factor
Loop All Views
View Pause Time
Ease
Duration
RotationOffset
Interpolation
seekOnScroll
Frame Rate
convergeMode
Mime type
State
Mode
Tonemap Background
Clip Background
Exposure
Saturation
Contrast
Render Depth
Enable
Highlight
DynamicSelection
Intensity
Transparency
Color
Enable
Intensity
Enable
Multiply
Intensity
Enable
LUT Background
Intensity
LUT
LUT1
LUT2
Enable
Power
Color
Enabled
Depth Range
Near Blur scale
Far Blur scale
Enable Edit
Enabled
Intensity
Radius
Bias
Falloff
Num samples
smoothEnabled
edgeSharpness
Enabled
Enabled
Rotation Count
Axis
Rotation Skips
Enabled
Shape Segments (X)
Tube Segments (Y)
Shape scale
Material Splits
Horizontal Splits
Frame count
Jitter
Enabled
Enabled
Enabled
Enabled
Threshold
Soft Threshold
Intensity
Iterations
Radius
Power
Debug
Filename
Enabled
Enabled
Feedback
Use Total Frame Count
Enabled
World Radius
Tripod height
Origin Position
Enabled
Intensity
Power
Auto radius
Object Radius
Tolerance
Bias
Falloff
Ray Count
Step count
Smooth Enabled
Render with Camera
GI Enabled
Text
Font Size
Width
Height
X Offset
Y Offset
V-Width
V-Height
Text Anchor
Font
Font Url
Mask Text
Inner Shadow
Text Color
BG Fill
SVG BG
Apply Map
Apply Bump Map
Apply Alpha Map
Invert Alpha Map
Enabled
Enabled
Background
Environment
GemEnvironment
Ground
CameraViews
MaterialConfiguration
MaterialLibraries
Variant
Enabled
Bicubic
Enabled
Debug Normals
Debug Hit Height
Step count
Binary search steps
Enabled
Loaded scenes
Playing
Min Scene Time
Enabled
Over canvas
Access Key ID
Access Key Secret
Endpoint URL
Path Prefix
Remember
Enabled
Ease
Interpolation
Enable Damping
Damping
Init Anim Time
Canvas on top
Base URL
Enabled
enableEdit
Invert
Sensitivity
Focal Point Hit
Damping