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Configuration
Full Screen
Enter FullScreen
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Renderer
Mode
full
custom
Width
Height
Scale
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Camera
Position
Target
Field Of View
Min Near
Max Far
Controls Mode
none
orbit
deviceOrientation
firstPerson
pointerLock
Zoom in
Zoom out
Orbit Controls
enabled
dollyZoom
enableDamping
dampingFactor
autoRotate
autoRotateSpeed
enableZoom
zoomSpeed
maxZoomSpeed
enableRotate
rotateSpeed
enablePan
panSpeed
autoPushTarget
autoPullTarget
minDistance
maxDistance
minZoom
maxZoom
minPolarAngle
maxPolarAngle
minAzimuthAngle
maxAzimuthAngle
⋮
Drop Options
Auto Center
Auto Scale
Auto scale radius
Background / Environment
Color
RGB
HSL
HSV
Image
EnvMap BG
BG Intensity
Set Transparent BG
Environment
Env Rotation
Env Intensity
Fixed Env Direction
Artistic Lighting
Asset Export
name
GLB Export
DRACO Compress
DRACO Options
Encode Speed
Encoder Method
0
1
EDGEBREAKER
SEQUENTIAL
Quantization Volume
mesh
scene
bbox
Quantization Bits
POSITION
NORMAL
COLOR
TEX_COORD
GENERIC
Scene Settings
Indexed meshes only
Export GLB
Preset/Config export
Plugins
AssetExporterPlugin
GLTFDracoExportPlugin
AssetManagerBasicPopupPlugin
AssetManagerLoadingBarPlugin
Picking
GBuffer
Progressive
ChromaticAberration
Tonemap
LUTPlugin1
Vignette
FilmicGrain
GammaCorrection
SSReflection
SSAO
Diamond
FrameFade
GLTFAnimation
Ground
Bloom
AnisotropyPlugin
TriplanarUVMappingPlugin
ThinFilmLayerPlugin
FragmentClippingExtensionPlugin1
NoiseBumpMaterialPlugin
CustomBumpMapPlugin
ClearcoatTintPlugin
VelocityBuffer
TAA
CameraViews
RandomizedDirectionalLight
HDRiGroundPlugin
DepthOfField
SSContactShadows
SSGI
NormalBufferPlugin
SSBevelPlugin
ParallaxCameraControllerPlugin
Outline
ReliefParallaxMapping
CSS3DRenderer
ObjectRotationPlugin
ShapeTubeExtrudePlugin
SimpleTextPlugin
MaterialConfiguratorPlugin
SwitchNodePlugin
MaterialLibraryPlugin
CanvasRecorder
CanvasSnipper
RendererParamsUiPlugin
XAtlasPlugin
Select none
Select all
Export Plugins
Export All Viewer Config
⋮
GLTF Animations
animationState
animationTime
animationDuration
Loop
Timescale
Speed
animateOnScroll
animateOnDrag
Drag Axis
x
y
Play
Stop
Reset
⋮
Progressive Shadow
Enabled
Directional Light
Visible
Intensity
Color
RGB
HSL
HSV
Shadow Enabled
focus
spread
distanceScale
direction
radius
frustumSize
bias
⋮
Switch Node
All nodes
Add Node
Refresh UI
⋮
Material Configurator
Remove All
Remove Variation
Add Variation
Refresh Ui
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Hierarchy
Material Library
Enabled
Replace Material
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Diamonds
Environment
Env Rotation
Environment 2
Environment 3
Make Diamond
Make Standard
Clear Cache
⋮
Picker
Enabled
AutoFocus
⋮
Ground
Visible
Size
Render to Depth
Limit Camera
Tonemap
Height
Baked Shadows
Shadow Frames
Alpha Vignette
Alpha Vignette Axis
x
y
xy
Planar Reflections
Physical Reflections
Shadow type
aoMap
map
alphaMap
Smooth Shadow
Randomized Light
Color
RGB
HSL
HSV
Intensity
Shadow Enabled
focus
spread
distanceScale
direction
normalDirection
radius
frustumSize
bias
Physical Material
name
wireframe
vertexColors
color
RGB
HSL
HSV
map
map Sampler
Flip Y
Rough/Metal
roughness
metalness
roughnessMap
roughnessMap Sampler
Flip Y
metalnessMap
metalnessMap Sampler
Flip Y
Bump/Normal
bumpScale
bumpMap
bumpMap Sampler
Flip Y
normalMap
normalScale
normalMapType
TangentSpace
ObjectSpace
normalMap Sampler
Flip Y
displacementScale
displacementMap
displacementMap Sampler
Flip Y
Sheen
sheen
sheenColor
RGB
HSL
HSV
sheenColorMap
sheenColorMap Sampler
Flip Y
sheenRoughness
sheenRoughnessMap
sheenRoughnessMap Sampler
Flip Y
Clearcoat
clearcoat
clearcoatRoughness
clearcoatMap
clearcoatMap Sampler
Flip Y
clearcoatRoughness
clearcoatRoughnessMap
clearcoatRoughnessMap Sampler
Flip Y
clearcoatNormalMap
clearcoatNormalScale
clearcoatNormalMap Sampler
Flip Y
Emission
emissive
RGB
HSL
HSV
emissiveIntensity
emissiveMap
emissiveMap Sampler
Flip Y
Refraction
reflectivity
transmission
thickness
transmissionMap
transmissionMap Sampler
Flip Y
thicknessMap
thicknessMap Sampler
Flip Y
Blending
opacity
transparent
depthFunc
Never
Always
Less
LessEqual
Equal
GreaterEqual
Greater
NotEqual
depthTest
depthWrite
alphaTest
dithering
Blending
None
Normal
Additive
Subtractive
Multiply
alphaMap
alphaMap Sampler
Flip Y
Render to Depth
Inverse AlphaMap
Polygon Offset
Polygon Offset Factor
Polygon Offset Units
AO/Lightmap
aoMapIntensity
aoMap
aoMap Sampler
Flip Y
lightMapIntensity
lightMap
lightMap Sampler
Flip Y
Side
Front
Back
Double
flatShading
Mesh count
Download pmat
LUT
Enabled
index
LUT 0
LUT 1
LUT 2
⋮
Screen Space Reflections
Enabled
Intensity
Boost
Object Radius
Auto radius
Power
Tolerance
Step count
Low Quality Frames
Ignore front rays
Mask front rays factor
⋮
Camera Views
Loop All Views
View Pause Time
Ease
linear
easeIn
easeOut
easeInOut
circIn
circOut
circInOut
backIn
backOut
backInOut
anticipate
bounceOut
bounceIn
bounceInOut
easeInOutSine
Duration
RotationOffset
Interpolation
spherical
linear
seekOnScroll
Animate All Views
Record All Views
Add Current View
Focus Next
Focus Previous
⋮
Video Export
Frame Rate
convergeMode
Mime type
Auto Video (x264)
PNG sequence
JPEG sequence
MP4 Video (ffmpeg)
State
Start Recording
Record Camera Views
Record Camera Views + GLTF Anim
Record GLTF Anim
Record 360 animation
⋮
Tonemapping
Mode
Linear
Reinhard
Cineon
ACESFilmic
Uncharted2
Tonemap Background
Clip Background
Exposure
Saturation
Contrast
Render Depth
⋮
Outline
Enable
Highlight
DynamicSelection
Intensity
Transparency
Color
RGB
HSL
HSV
⋮
ChromaticAberration
Enable
Intensity
⋮
FilmicGrain
Enable
Multiply
Intensity
⋮
LUT
Enable
LUT Background
Intensity
LUT
LUT1
LUT2
⋮
Vignette
Enable
Power
Color
RGB
HSL
HSV
⋮
Depth of Field
Enabled
Depth Range
Near Blur scale
Far Blur scale
Enable Edit
⋮
SS Ambient Occlusion
Enabled
Intensity
Radius
Bias
Falloff
Num samples
smoothEnabled
edgeSharpness
⋮
High precision Normal Buffer
⋮
SSBevel
Enabled
⋮
Scene Objects
Clear Scene
Object Rotations
Enabled
Rotation Count
Axis
x
y
z
Rotation Skips
⋮
Extrude Tube Shapes
Enabled
Shape Segments (X)
Tube Segments (Y)
Shape scale
Material Splits
Horizontal Splits
Extrude Circle Tube
⋮
Progressive
Frame count
Jitter
⋮
Lights
Add Directional Light
Cameras (Loaded)
Add Camera
ThinFilmLayer Materials
Enabled
⋮
FragmentClipping Materials
Enabled
⋮
NoiseBumpMaterial Materials
Enabled
⋮
Bloom
Enabled
Threshold
Soft Threshold
Intensity
Iterations
Radius
Power
Debug
⋮
Image Export
Filename
Download .png
⋮
Anisotropy Materials
Enabled
Make Anisotropy
⋮
Temporal AA
Enabled
Feedback
Use Total Frame Count
⋮
HDRi Ground
Enabled
World Radius
Tripod height
Origin Position
⋮
SS Global illumination (Dev)
Enabled
Intensity
Power
Auto radius
Object Radius
Tolerance
Bias
Falloff
Ray Count
Step count
Smooth Enabled
Render with Camera
GI Enabled
⋮
Simple Text
Text SVG Options
Text
Font Size
Width
Height
X Offset
Y Offset
V-Width
V-Height
Text Anchor
start
middle
end
Font
Font Url
Mask Text
Inner Shadow
Text Color
RGB
HSL
HSV
BG Fill
RGB
HSL
HSV
SVG BG
RGB
HSL
HSV
Apply Map
Apply Bump Map
Apply Alpha Map
Invert Alpha Map
Add Text
⋮
Frame Fade
Enabled
⋮
Velocity Buffer (TAA)
Enabled
⋮
Presets
Background
none
Environment
none
GemEnvironment
none
Ground
none
CameraViews
none
MaterialConfiguration
none
MaterialLibraries
none
Download Selection
Export Preset Groups
KHR Material Variants
Variant
none
CustomBumpMap Materials
Enabled
Bicubic
Enable CustomBumpMap
⋮
Parallax Mapping
Enabled
Debug Normals
Debug Hit Height
Step count
Binary search steps
⋮
Asset manager popup
Enabled
⋮
Scene Loop
Loaded scenes
Load Scenes
Playing
Min Scene Time
Play
Stop
Download Scenes
CSS3D Renderer
Enabled
Over canvas
Attach iframe
⋮
S3 Connection
Access Key ID
Access Key Secret
Endpoint URL
Path Prefix
Remember
Connect
⋮
Scrollable Camera View Preview (Dev)
Enabled
Ease
linear
easeIn
easeOut
easeInOut
circIn
circOut
circInOut
backIn
backOut
backInOut
anticipate
bounceOut
bounceIn
bounceInOut
easeInOutSine
Interpolation
spherical
linear
Enable Damping
Damping
Init Anim Time
Show/Edit Code
Canvas on top
UV Unwrapping (xAtlas)
Unwrap Selected Geometry
⋮
Configurator
Base URL
objects
Add objects group (empty)
Add objects group (local folder)
materials
Add materials group (empty)
Add materials group (local folder)
Download JSON/Zip
Load JSON/Zip
Refresh UI
Clear All
Parallax Camera Controller
Enabled
enableEdit
Invert
Sensitivity
Focal Point Hit
Damping
⋮
Extras
Disable RGBM
Enable Debug
Clear local storage
Clear caches